![]() ![]() Ironically, it would be Medal of Honor that would signal the end of this charade with the October 2012 release, Medal of Honor: Warfighter. ![]() What eventually started out as quaint war re-enactments of humanity’s victory following the fall of fascism grew into a perverse machine, churning out the same discrimination our ancestors fought against 80 years ago. The thing about contemporary war shooters was how they evolved between the dawn of Medal of Honor and The Line’s release and aftermath. Cognitive Dissonance in the Industryĭid the video game industry specifically learn its lessons? Well, yes and no. It never paints the player in a negative light, because how were you supposed to know? Instead, it just wants to let you know that you reap what you sow, and the video game outcomes you’re used to are not always how it plays out in real life. The exhilaration that these games possessed, the wanton destruction you caused under the pretense of heroism, to promote this under any context of patriotism or otherwise was insanity. The juxtaposition of certain elements, like The Line’s horrifically unnecessary multiplayer component or the gamerscore given for committing a war crime, only helps to serve the game's point. As the game puts it, “To kill for yourself is murder. This isn’t a story solely about being the hero that the powers that be claim you will become, but the insanity that transpires from a games industry that’s able to relish in these worlds. The notion that “you could’ve stopped anytime” is poignant but briefly falters when you consider the game's theming. Still, this doesn’t stop The Line from reaching a bit too far in certain areas of narrative involvement. With that said, unless you’ve knocked them down with a melee attack beforehand, they won’t get back up, so you’re forced to consider whether prolonged suffering is better than the brutality you can inflict further. Granted, this is a violent affair, but it’s one that isn’t necessary. While they’re downed, they’re no longer marked as an enemy, but you can still execute them. ![]() If you’ve shot an enemy enough times, they won’t die outright instead, they squirm on the floor for their final moments of life. It’s not a tangled web of geopolitical cock-ups and escalating tensions between factions, but humanity doing what it does best: refusing to die, even when the odds are stacked against them, hands clawing for defiance.Ī good example would be some of the contextual actions you can perform in-game, for immersion’s sake. They’re fighting a losing battle against nature, considered godforsaken in a world moving without them, pretending that order is the answer when it all should’ve ended a long time ago. Still, that’s if you expect it to play out the same as other contemporary war shooters, which you shouldn’t, considering how the game approaches the ideology of your enemy. ![]()
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